Unity Screen/World Coordinates
Tool interface
Camera settings
Screen → World
ScreenToWorldPoint equivalent. screen.z is depth from camera.
World: (0, 0, 0)
World → Screen
WorldToScreenPoint equivalent
Screen: (960, 540) / Depth:: 10
ScreenToWorldPoint equivalent. screen.z is depth from camera.
World: (0, 0, 0)
WorldToScreenPoint equivalent
Screen: (960, 540) / Depth:: 10